Jason Unck
Halo logo

Halo IRL.

Halo Outpost Discovery app screens

Role

UX Lead — Halo Outpost Discovery

Owned the full UX process from information architecture through wireframes, taking over a piecemeal third-party design and shipping a complete companion app in three months.

Responsibilities

Problem definition

Information architecture

Wireframes

Prototype and validation

AR/Scanner UX

Team

1 UX Lead · 1 UI Lead · 2 Artists · 3 Vendor Engineers

Date

Summer 2019

The Problem

The event was real.
The app wasn't ready.

Halo Outpost Discovery was a traveling real-world Halo experience launching across North America in the summer of 2019. Fans were buying tickets to a physical event that included theaters, VR, gameplay, and a museum. The companion app needed to be their digital guide, ticket, and scorecard. We inherited an incomplete design from a third-party vendor with three months to ship.

Halo Outpost Discovery

My Decisions

Decisions that bridged
two worlds.

Product audit

Their tech. Our design.

The vendor had built technology but not an experience. There was no sign-in flow. Gamification and progression weren't tied to any rewards. Medals, leaderboards, and collections needed to be designed from scratch. The app didn't feel like Halo. My job was to build the experience around what they had built.

Sign in flow
Sign in flow
Redesigned site map — full wireframe
Redesigned site map — full wireframe
AR Design

Check in. Then hunt.

After signing in, players landed on home where a single scanner button did two jobs. Tapping Scanner opened the camera with a UI overlay showing proximity to hidden data fragments. Finding and scanning a fragment in physical space advanced Challenges. Tapping Barcode opened the camera to scan the badge, converting it into a digital pass players could hold up instead of wearing a lanyard.

Not Signed In
Scanner
Map
SIGN IN /
ACTIVE CHALLENGE
Scanner
Barcode
AR scanner — seeker overlay
AR scanner — Halo character
Scan your pass
Badge scan — digital pass
Physical badge — ticket
UNSC ID — digital barcode
Scanner flow — AR hunt and badge scan
Contextual Design

Same system. Every city.

Each city required its own 3D map built by a 3D artist. I designed the system and wireframes the artists worked from. Every venue needed accurate floor plans, schedules, and attraction data before anything could be built. Active challenge locations and data fragment sites were pinned on the map, connecting the physical hunt to the digital experience. The system stayed consistent. The maps were unique to each venue.

Map Flow — Sketch
Map Flow — Sketch
Progression design

Progress you could hold.

Designing challenges around a physical reward changed how progression felt. Completing a challenge wasn't just a notification or a digital unlock. It meant finding a location on the map and walking up to claim something real. That connection between digital progress and physical payoff was the core of the gamification design.

Original wireframe flow — sketch
Original wireframe flow — sketch
Final UI — created by the design team
Final UI — created by the design team

The Craft Moment

Three months.
Zero compromise.

Swipe up.
Find your challenge.

She made it
feel like Halo.

A single swipe up from home revealed everything. Challenges, progression, the path to a physical reward. I designed the interaction to feel like a natural extension of the home screen, not a separate section players had to find. The swipe was the moment the digital experience connected to the physical one.

Gabriela is an AI built from the neural patterns of UNSC Admiral Gabriela Castaneda. She wasn't a mascot. She was a mission. I designed her into the FTUE as the player's guide, giving the app a voice rooted in Halo lore. The app felt like Halo because she was Halo.

Swipe interaction
Swipe up — challenge reveal
Gabriela — FTUE guide
Gabriela — FTUE guide

Results

Three months.
One summer.
Two worlds.

Halo Outpost Discovery launched on schedule across North America in the summer of 2019. Fans experienced the Halo universe in physical spaces and carried their progress in their pocket. The app was the ticket, the map, the guide, and the scorecard.

Shipped on schedule

An incomplete third-party design became a shippable companion app in three months.

Traveled across North America

One app. Every city. All summer.

Physical meets digital

The scanner replaced the physical badge and powered the AR scavenger hunt across every venue.

Rewards you could hold

Completed challenges led to physical medals claimed on the event floor.

Outpost Discovery — log in
Outpost Discovery — swipe down progression
Outpost Discovery — challenges philosophy
Outpost Discovery — leaderboards
Outpost Discovery — map view
Outpost Discovery — video playing
Final UI — created by the design team

The best digital experiences know when to step outside.

Waypoint