Jason Unck

Senior UX Designer

Live-Service Systems & Player Progression

I design progression and economy systems that players understand at a glance and teams can build on for years.

I started my career designing across print, web, and mobile before finding my lane in game UX, where complexity, scale, and player psychology intersect.

Over the last five years, I’ve led and contributed UX on AAA and live-service titles including Halo Infinite, The Lord of the Rings: Heroes of Middle-earth, and Star Wars: Galaxy of Heroes.

Jason Unck

Senior UX Designer

Live-Service Systems & Player Progression

Live-Service Systems & Player Progression

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