Jason Unck
Senior UX Designer
Live-Service Systems & Player Progression
I design progression and economy systems that players understand at a glance and teams can build on for years.
I started my career designing across print, web, and mobile before finding my lane in game UX, where complexity, scale, and player psychology intersect.
Over the last five years, I’ve led and contributed UX on AAA and live-service titles including Halo Infinite, The Lord of the Rings: Heroes of Middle-earth, and Star Wars: Galaxy of Heroes.
Jason Unck
Senior UX Designer
Live-Service Systems & Player Progression
Live-Service Systems & Player Progression
The
The
WORK
WORK
CONTACT
LET’S MAKE SOMETHING SPECIAL
CONTACT
LET’S MAKE SOMETHING SPECIAL
CONTACT
LET’S MAKE SOMETHING SPECIAL









