Jason Unck
Principal UX Designer
UX Design · Systems Thinking · Product Design
Flash. Sketch. Figma. AI.The tools will continue to change.
My critical thinking won't.
20+ years across every medium. Print, web, apps, and games. Shipping complex systems for Star Wars, Lord of the Rings, and Halo by owning hard problems and designing things that work.





Work
One App. Twenty Years.
Mobile App
Halo had no native mobile app. Players checking stats or managing their Spartan had to fire up a browser or a console. I led UX for Halo's first unified companion app, bringing twenty years of franchise history into one place.
Halo IRL
Companion App
A traveling Halo experience was coming to North America and needed a digital companion to go with it. I took over an incomplete third-party design and shipped the app in three months. It was the ticket, the map, the guide, and the scorecard.








